Junk
1 creditSmall bags of something absurd. Most pulls land here, and it is meant to be funny rather than disappointing.
An on-chain claw machine. You earn pulls by trading on okei.fun — there is no button to buy them and there never will be. Every prize is a bag from our own launchpad, and every outcome can be recomputed by anyone once the season closes.
Not three games — three prize tiers, each its own vault contract with its own odds table published on chain. A number rendered on a web page is worth nothing.
Small bags of something absurd. Most pulls land here, and it is meant to be funny rather than disappointing.
Larger bags of tokens that kept trading after they graduated. Genuinely worth pulling for.
A big bag of the month’s best performer, plus $PLUSH. Low odds, published on-chain, no exceptions.
Credits are non-transferable, wallet-bound, and expire when the season does. There is no purchase path, which is also why there is no bot problem: credits are the rate limit.
Wash trading makes volume cheaply and cannot make fees cheaply, because the fees are the cost.
Paid on the outcome, not the attempt, so spinning up launches earns nothing on its own.
Snapshot-based rather than balance-at-graduation, so flashing in for one block does not count.
The claw does not decide anything. Randomness resolves on-chain before a single frame plays, and the outcome is fixed at that moment — we say so here because a player who suspects the animation is steering the result will never trust the game, and they would be right not to.
Odds tables live on chain and are immutable for the season. At season end the seed is published, and anyone can recompute every pull that happened.